Sunday, June 29, 2008

Tetralysal Side Affects

The character of the week: TRON

When I was little My sister Eva took me to see a Disney movie that is now considered cult Tron.
At the time when it was released, most people were not sure how computers and say that was not well understood by the general public and was listed as a children's movie.
Nothing is further from reality, and that could be included within the cyberpunk genre as Matrix , Neuromancer or The Lawnmower Man (among many).

One of the protagonists of the film is TRON, a program that controls access within a system created by Kevin Flynn , a brilliant programmer who steal ideas, you take to the street and sees obliged to mount a game room called The Home of Space Paranoids.
The argument I look in the Wikipedia , now I'm kinda Flojet.

Within the virtual reality in which the film is developed, obsolete programs are sent by the evil Central Control Programme to games (Like when the Romans sent Christians to the lions) and one of those games is the subject of today because of its great gameplay, simplicity and complexity of the implementation of semi-intelligent programs.

Motorcycles of Tron (Tron Light Cycles):

The system is simple. We have a grid in which several players, a minimum of two. These players to start moving round in a straight line, leaving behind a trail in the form of wall and the goal is to get the opponent collides well against our wall or against his or that of any opponent.

If all players are human the game is of no difficulty in design. But how to implement a player-machine that is at the height of a human?
When I considered the initial design, I tried a single player-machine in the grid with random movements. The result was desatroso.
machine bumped against itself almost always.

So I changed something in the design. I did see that they hit the walls was ugly and that if it were to collide with a wall, take an alternate address.
The thing then improved a lot and tried to fight the machine.
The result was slightly better, but the machine was locked alone or did predetermined motion.

So I made another advance. The program that followed the opponent player (without crashing, that is) y. ..
... And there I stayed. Studies and work halted my progress. Still I was pretty pleased with my little program. Maybe someday regain Juankateca source code, but for now I leave for you to take a look.

JkTron.exe
JkTron Instructions

Beyond that, I tried several games that are on the network, among which I propose to try:
  • GLTron , with which you engancharĂ©is and you will enjoy an immersive 3D game very similar to the movie.
  • FLTron , a flash game design but has several phases that you see with the increasingly intelligent machines (there is even a level Omega).